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Date:  Thu, 27 Apr 2000 09:44:03 +0900
From:  Yutaka Kamite <y-kamite@....jp>
Subject:  [XP-jp:00272] Re: XP の輪講ー担当表
To:  extremeprogramming-jp@....jp (extremeprogramming-jp ML)
Message-Id:  <39078E09280.DFDAY-KAMITE@....jp>
In-Reply-To:  <B51E548F.E6D%khosokawa@....com>
References:  <B51E548F.E6D%khosokawa@....com>
Posted:  Thu, 27 Apr 2000 09:47:05 +0900
X-Mail-Count: 00272

上手です。
19,20,21,22を担当させて下さい。

(では)

> ホソカワです。
> 
> 16,17,18を解説します。
> 
> ----
> 
> タイトル (ページ数)担当者
> 
> Foreword (2)                                パス!
> 
> Preface (8)                                ホソカワ [XP-jp:00035] 終了
> 
> Section 1   The Problem
>     Chapter 1   Risk: The Basic Problem (4) ホソカワ [XP-jp:00042] 終了
>     Chapter 2   A Development Episode (4)   ホソカワ [XP-jp:00050] 終了
>     Chapter 3   Economics of Software Development (4)
>                                             ホソカワ [XP-jp:00087] 終了
>     Chapter 4   Four Variables (6)          ホソカワ [XP-jp:00134] 終了
>     Chapter 5   Cost of Change (6)         矢崎 [XP-jp:00117] 終了
>     Chapter 6   Learning to Drive (2)       矢崎 [XP-jp:00064] 終了
>     Chapter 7   Four Values (8)             矢崎 [XP-jp:00173] 初回
>     Chapter 8   Basic Principles (6)        矢崎
>     Chapter 9   Back to Basics (8)          矢崎 [XP-jp:00045] 終了
> 
> Section 2   The Solution
>     Chapter 10  Quick Overview (10)         上手 [XP-jp:00144] 初回
>     Chapter 11  How Could This Work? (8)    上手 [XP-jp:00164] 初回
>     Chapter 12  Management Strategy (6)     ホソカワ [XP-jp:00159] 初回
>     Chapter 13  Facilities Strategy (4)     上手 [XP-jp:00172] 初回
>     Chapter 14  Splitting Business and Technical Responsibility (4)
>                                             上手 ← New!
>     Chapter 15  Planning Strategy (12)      ホソカワ [XP-jp:00215] 初回
>     Chapter 16  Development Strategy (6)    ホソカワ ← New!
>     Chapter 17  Design Strategy (12)        ホソカワ ← New!
>     Chapter 18  Testing Strategy (6)        ホソカワ ← New!
> 
> Section 3   Implementing XP
>     Chapter 19  Adopting XP (2)
>     Chapter 20  Retrofitting XP (6)
>     Chapter 21  Lifecycle of an Ideal XP Project (8)
>     Chapter 22  Roles for People (10)
>     Chapter 23  20-80 Rule (2)
>     Chapter 24  What Makes XP Hard (4)
>     Chapter 25  When You Shouldn't Try XP (4)
>     Chapter 26  XP at Work (6)
>     Chapter 27  Conclusion (2)
> 
> 
> -- 
> Kaoru Hosokawa
> khosokawa@....com
> 
> 
>